Strange Matter
![](http://www.aaronprust.com/wp-content/uploads/2019/08/IMG_4642.png)
Strange Matter was a mobile game developed for iOS. It ran on cocos2D and used the Box2D physics engine. It used a tilt-based (accelerometer) based interface and had 20 levels.
I composed and recorded the music and sound effects for the game, did all the programming, and collaborated on the concept.